https://www.theguardian.com/technology/2016/jun/15/black-female-video-game-heroes-e3-diversity-report-microsoft-bethesda-sony-ubisoft-ea
(BTW I’m so sorry, I meant to write this right after class and forgot til now)
So for our podcast Jessica, Kay and I talked about the representation of women in our favorite games, specifically diving into each of the games companies, and how diverse they really were. We did our best to find out how many people, and how many women specifically contributed to these games and to what capacity.
I talked about the problems within the Assassin’s Creed series but how I thought that the whole got turned around with the release of Syndicate. Assassin’s Creed Syndicate feature 2 main characters, 3 playable characters, 2 of which are women. Particularly, I was always a huge fan of Evie, and I feel like a lot of the women playing the game also felt a connection to her.
In my research I was looking for what Ubisoft as a company might have looked like in 2015. I came across this article published after E3 that year that talked about who was there to represent each company in their press conferences. In fact the title alludes to the fact the traditionally games have been an all-white boys club. Until now.
Many of the companies were seen as “trying too hard” by putting their women and people of color foward, and the article breaks each one of those down. I don’t think any of it is a bad thing but there is a line to be upheld. Just having a popular woman of color talk about the games, like Ubisoft did, doesn’t mean the company is actually diverse.
I did mention however in our podcast that Ubisoft is an incredibly international company, which leads me to believe that there is a lot of diversity, just in the span of having people all over the world.
It wasn’t until the end of the article that I realized Syndicate wasn’t the major release that year, still, leading up to it’s release was relevant.
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